
Alex Hinton
Producer and UX Designer at Hint of Evil
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Student pursuing BAS in Digital Gaming & Interactive media at Lake Washington Technical University
Do game design students dream of electric jobs?
Hi, my name is Alex. I'm a full time student eagerly working my way towards a job in the game development industry. Student at Lake Washington Technical University, I am currently rounding my skills as much as possible before approaching my dream companies for a foot in the door of the industry. My focus right now is Unity development in C# with a specialization in agile production management. My ultimate goal is to be able to coordinate a team of peers to engineer and develop games, using the most effective tools for design docs, best practices in project management, communication, and scheduling. I am also a writer, photographer, content creator and Twitch streamer. Take a look at my instagram for photography, as the gallery here will be reserved for current Lighting, Effects, UX and 3D modeling projects.
Nasmyth Steam Hammer
This object is an animated 1842 Nasmyth Steam Hammer for an environment project I am working on. 4096 x 4096, Modeled in Maya, Textured in Substance. Raytracing done in iRay Renderer.
![]() NSH_iRay_10.PNGNasmyth Steam Hammer | ![]() NSH_iRay_9.PNGNasmyth Steam Hammer | ![]() NSH_iRay_8.PNGNasmyth Steam Hammer |
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![]() NSH_iRay_6.PNGNasmyth Steam Hammer | ![]() NSH_iRay_7.PNGNasmyth Steam Hammer | ![]() NSH_iRay_5.PNGNasmyth Steam Hammer |
![]() NSH_iRay_2.PNGNasmyth Steam Hammer | ![]() NSH_iRay_1.PNGNasmyth Steam Hammer | ![]() NSH_iRay_3.PNGNasmyth Steam Hammer |
![]() NSH_iRay_4.PNGNasmyth Steam Hammer |
C96 German Mauser
This is a rigging and animation ready C96 German Mauser Broomhandle that I made last year. Modeled in Maya, textured in substance, raytracing done in iRay Renderer.
![]() c96 high angle (dirty).jpg | ![]() c96 front.jpg | ![]() c96 serial no close up.jpg |
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![]() c96 right side (dirty).jpg | ![]() c96 left side (dirty).jpg | ![]() c96 stamp close up.jpg |
Lighting and Effects
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Made in Arnold Renderer using PBR textures and IES & HDRI Lighting setups. Assembled in Maya.

Terrain Generation and Object Population in Unity
Made using Gaia with Synty Textures
Terrain Generation & Isometric Perspective in Unity
Cyberpunk Lo-Poly ARPG


Mesh Generation in Unity
This is a short script that I wrote that displays triangles in a mesh with variance. This creates a terrain like effect.

AI Navmesh in Unity
This is a Unity build that I made for teaching myself AI Navmesh. The player agent uses a ScreenPointToRay function and enemy AI tracks the location of the player, while looking for proximity. There is a waypoint system implemented to give the player a feeling of patrols to watch out for.
Photoshop Design Work
Modbang.com
Modbang.com is a parts and accesories manufacturer as well as gallery site for the Modular Electronic Synthesizer community in the PNW. Our designs were recently showcased at the 2019 Velocity Festival.



Other Experience
Community Builder
Community Construction
Tournament Organizer
Hosted and organized community events in the Warframe Twitch.tv community. The last 'Lunaro isn't dead -- Community Tourney' boasted 10 teams of three facing off in front of 600+ viewers for 10,000 units of premium currency in Warframe. I am proficient in community building as well as community management.
Agile Works
Project Management
I have found a need (especially at the academic level) for a better way for students and designers to communicate with eachother and avoid redundancy on the various projects that I have managed. I am proficient in Trello and have experience with version control software such as GitHub.
Coming Soon
Project in Production
I am currently working on my first team project that can be qualified in the 'production' phase. I am unable give details as of yet, but level design is in full swing, and we will have more to report soon!




























