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Alex Hinton

Producer and UX Designer at Hint of Evil

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Student pursuing BAS in Digital Gaming & Interactive media at Lake Washington Technical University

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Do game design students dream of electric jobs?

Hi, my name is Alex. I'm a full time student eagerly working my way towards a job in the game development industry. Student at Lake Washington Technical University, I am currently rounding my skills as much as possible before approaching my dream companies for a foot in the door of the industry. My focus right now is Unity development in C# with a specialization in agile production management. My ultimate goal is to be able to coordinate a team of peers to engineer and develop games, using the most effective tools for design docs, best practices in project management, communication, and scheduling. I am also a writer, photographer, content creator and Twitch streamer. Take a look at my instagram for photography, as the gallery here will be reserved for current Lighting, Effects, UX and 3D modeling projects.

Home: About

Nasmyth Steam Hammer

This object is an animated 1842 Nasmyth Steam Hammer for an environment project I am working on. 4096 x 4096, Modeled in Maya, Textured in Substance. Raytracing done in iRay Renderer.

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Nasmyth Steam Hammer

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Nasmyth Steam Hammer

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Nasmyth Steam Hammer

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Nasmyth Steam Hammer

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Nasmyth Steam Hammer

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Nasmyth Steam Hammer

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Nasmyth Steam Hammer

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Nasmyth Steam Hammer

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Nasmyth Steam Hammer

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Nasmyth Steam Hammer

Home: Gallery

C96 German Mauser

This is a rigging and animation ready C96 German Mauser Broomhandle that I made last year. Modeled in Maya, textured in substance, raytracing done in iRay Renderer.

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Home: Gallery

Lighting and Effects

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Made in Arnold Renderer using PBR textures and IES & HDRI Lighting setups. Assembled in Maya.

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Terrain Generation and Object Population in Unity

Made using Gaia with Synty Textures

Home: Image

Terrain Generation & Isometric Perspective in Unity

Cyberpunk Lo-Poly ARPG

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Mesh Generation in Unity

This is a short script that I wrote that displays triangles in a mesh with variance. This creates a terrain like effect.

Home: Video

AI Navmesh in Unity

This is a Unity build that I made for teaching myself AI Navmesh. The player agent uses a ScreenPointToRay function and enemy AI tracks the location of the player, while looking for proximity. There is a waypoint system implemented to give the player a feeling of patrols to watch out for.

Home: Video

Photoshop Design Work

Modbang.com

Modbang.com is a parts and accesories manufacturer as well as gallery site for the Modular Electronic Synthesizer community in the PNW. Our designs were recently showcased at the 2019 Velocity Festival.

Home: Gallery

Invictus

A cyberpunk soulslike with a sense of humor :)

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Invictus is a game that our team came up with as a project for Game Dev 101. Game Design Doc can be viewed by clicking on the robo-bear!

Home: Watch

Other Experience

Community Builder

Community Construction

Tournament Organizer

Hosted and organized community events in the Warframe Twitch.tv community. The last 'Lunaro isn't dead -- Community Tourney' boasted 10 teams of three facing off in front of 600+ viewers for 10,000 units of premium currency in Warframe. I am proficient in community building as well as community management.

Agile Works

Project Management

I have found a need (especially at the academic level) for a better way for students and designers to communicate with eachother and avoid redundancy on the various projects that I have managed. I am proficient in Trello and have experience with version control software such as GitHub.

Coming Soon

Project in Production

I am currently working on my first team project that can be qualified in the 'production' phase. I am unable give details as of yet, but level design is in full swing, and we will have more to report soon!

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